Call of Duty - Vanguard
I had the incredible opportunity to build the demo for the 2021 Call of Duty / Gamescom reveal. I was deeply involved in every aspect of this presentation. I collaborated closely across all departments to deliver this action packed in-game realtime capture.
This demo features destruction and showcases two different lighting scenarios. It's an expansive multi-state level that had to perform seamlessly in various complex states. We took great care to ensure that our materials were based on real-world readings, leveraging scans and modifying them to suit game requirements. The result is a truly cinematic experience that captures attention to detail.
Images captured on PC Consumer Release built-in Screenshot Feature
Photogrammetry & Material Sourcing
I directed and managed our Photogrammetry process.
We utilized vendors to acquire photo reference & scans for every game location during Covid lockdowns across 8 countries with multiple locations in each.
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