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Dead Space 3

I was a Senior Modeler/Environment Artist on Dead Space 3 and touched many aspects of the game. I was involved in

  • Vis-dev art block
  • Building levels
  • Building props and vehicles
  • Developing streamlined ways of building geometry
  • Training teams at Visceral Games Shanghai and Montreal
  • Creating VFX
  • Performance optimizations

 

Posted with permission.

 

© 2013 Electronic Arts Inc.

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