Dead Space 3
I was a Senior Modeler/Environment Artist on Dead Space 3 and touched many aspects of the game. I was involved in
- Vis-dev art block
- Building levels
- Building props and vehicles
- Developing streamlined ways of building geometry
- Training teams at Visceral Games Shanghai and Montreal
- Creating VFX
- Performance optimizations
Posted with permission.
© 2013 Electronic Arts Inc.