Call of Duty - WW2
Zombies
Check out this awesome real-time-in-engine reveal video for zombies! Every shot in this presentation was a collaborative effort that I had the privilege to be a part of.
The zombies mode started as a small-scale effort at Sledgehammer Games, where our dedicated team of six worked together to set the direction and establish the tone for the mode's greenlight demo.
My focus was establishing the mode's Art Direction, aiming to create an immersive and captivating atmosphere. Through collaboration with lighting, visual effects, and concept design, we were able to bring that vision to life and deliver a compelling experience that caught people's attention.
Once green lit our team expanded and we crafted one of the most visually stunning iterations of Call of Duty Zombies.
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Continue lower for Campaign and Live Season Work
Images captured on PC Consumer Release built-in Screenshot Feature
Campaign
I worked on the Normandy D-Day proof of concept demo and developed the look of Trenches and German Military Assets as well as the associated texture sets.
Consumer release Steam screenshots of my work
Zombies Live Season
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